#include <grlib.h>
Data Fields | |
int16_t | xMin |
The minimum X coordinate of the rectangle. More... | |
int16_t | yMin |
The minimum Y coordinate of the rectangle. More... | |
int16_t | xMax |
The maximum X coordinate of the rectangle. More... | |
int16_t | yMax |
The maximum Y coordinate of the rectangle. More... | |
This structure defines the extents of a rectangle. All points greater than or equal to the minimum and less than or equal to the maximum are part of the rectangle.
int16_t Graphics_Rectangle::xMin |
The minimum X coordinate of the rectangle.
Referenced by Graphics_drawCircle(), Graphics_drawImage(), Graphics_drawLineH(), Graphics_drawPixel(), Graphics_drawRectangle(), Graphics_drawString(), Graphics_fillCircle(), Graphics_fillRectangle(), Graphics_getRectangleIntersection(), Graphics_initContext(), Graphics_isRectangleOverlap(), and Graphics_setClipRegion().
int16_t Graphics_Rectangle::yMin |
The minimum Y coordinate of the rectangle.
Referenced by Graphics_drawCircle(), Graphics_drawImage(), Graphics_drawLineV(), Graphics_drawPixel(), Graphics_drawRectangle(), Graphics_drawString(), Graphics_fillCircle(), Graphics_fillRectangle(), Graphics_getRectangleIntersection(), Graphics_initContext(), Graphics_isRectangleOverlap(), and Graphics_setClipRegion().
int16_t Graphics_Rectangle::xMax |
The maximum X coordinate of the rectangle.
Referenced by Graphics_drawCircle(), Graphics_drawImage(), Graphics_drawLineH(), Graphics_drawLineV(), Graphics_drawRectangle(), Graphics_drawString(), Graphics_fillCircle(), Graphics_fillRectangle(), Graphics_getRectangleIntersection(), Graphics_initContext(), Graphics_isRectangleOverlap(), and Graphics_setClipRegion().
int16_t Graphics_Rectangle::yMax |
The maximum Y coordinate of the rectangle.
Referenced by Graphics_drawCircle(), Graphics_drawImage(), Graphics_drawLineH(), Graphics_drawLineV(), Graphics_drawRectangle(), Graphics_drawString(), Graphics_fillCircle(), Graphics_fillRectangle(), Graphics_getRectangleIntersection(), Graphics_initContext(), Graphics_isRectangleOverlap(), and Graphics_setClipRegion().