This section contains APIs to use OpenGL within Apps.
◆ GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1 |
◆ APP_EGL_TEX_MAX_PLANES
#define APP_EGL_TEX_MAX_PLANES (2) |
◆ APP_EGL_DF_RGBX
#define APP_EGL_DF_RGBX (0) |
◆ APP_EGL_DF_RGB
#define APP_EGL_DF_RGB (1) |
◆ APP_EGL_DF_NV12
#define APP_EGL_DF_NV12 (2) |
◆ APP_EGL_DF_YUYV
#define APP_EGL_DF_YUYV (3) |
◆ APP_EGL_DF_UYVY
#define APP_EGL_DF_UYVY (4) |
◆ appEglCheckGlError()
void appEglCheckGlError |
( |
const char * |
op | ) |
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◆ appEglCheckEglError()
void appEglCheckEglError |
( |
const char * |
op, |
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EGLBoolean |
returnVal |
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) |
| |
◆ appEglPrintGLString()
void appEglPrintGLString |
( |
const char * |
name, |
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GLenum |
s |
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) |
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◆ appEglWindowOpen()
void* appEglWindowOpen |
( |
| ) |
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◆ appEglWindowGetTexYuv()
◆ appEglSwap()
void appEglSwap |
( |
void * |
eglWindow | ) |
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◆ appEglBindFrameBuffer()
◆ appEglWindowClose()
int32_t appEglWindowClose |
( |
void * |
eglWindow | ) |
|