This section contains APIs to use OpenGL within Apps.
◆ GL_GLEXT_PROTOTYPES
| #define GL_GLEXT_PROTOTYPES 1 |
◆ APP_EGL_TEX_MAX_PLANES
| #define APP_EGL_TEX_MAX_PLANES (2) |
◆ APP_EGL_DF_RGBX
| #define APP_EGL_DF_RGBX (0) |
◆ APP_EGL_DF_RGB
| #define APP_EGL_DF_RGB (1) |
◆ APP_EGL_DF_NV12
| #define APP_EGL_DF_NV12 (2) |
◆ APP_EGL_DF_YUYV
| #define APP_EGL_DF_YUYV (3) |
◆ APP_EGL_DF_UYVY
| #define APP_EGL_DF_UYVY (4) |
◆ appEglCheckGlError()
| void appEglCheckGlError |
( |
const char * |
op | ) |
|
◆ appEglCheckEglError()
| void appEglCheckEglError |
( |
const char * |
op, |
|
|
EGLBoolean |
returnVal |
|
) |
| |
◆ appEglPrintGLString()
| void appEglPrintGLString |
( |
const char * |
name, |
|
|
GLenum |
s |
|
) |
| |
◆ appEglWindowOpen()
| void* appEglWindowOpen |
( |
| ) |
|
◆ appEglWindowGetTexYuv()
◆ appEglSwap()
| void appEglSwap |
( |
void * |
eglWindow | ) |
|
◆ appEglBindFrameBuffer()
◆ appEglWindowClose()
| int32_t appEglWindowClose |
( |
void * |
eglWindow | ) |
|