Perception Tool Kit (PTK) API Guide
Shader.h
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62 #pragma once
63 #ifndef PTK_SHADER_H
64 #define PTK_SHADER_H
65 
71 #include <string>
72 
73 #include <perception/gui/GLlibs.h>
74 
75 namespace ptk {
76 
77 class Shader {
78 public:
79  Shader() :
80  _program(0),
81  _vertex(0),
82  _fragment(0)
83  {}
84  Shader(const char *vertex, const char *fragment) :
85  _program(0),
86  _vertex(0),
87  _fragment(0)
88  {
89  create(vertex, fragment);
90  }
91 
92  ~Shader();
93 
94  void create(const char *vertex, const char *fragment);
95  void use() const { glUseProgram(_program); }
96  void destroy();
97 
98  bool loaded() const { return _program != 0; }
99 
100  GLint validate_program();
101  GLint getAttribLocation(const char *name) const;
102  GLint getUniformLocation(const char *name) const;
103 
104 public:
105  static GLuint create_shader(GLenum type, const char *src);
106 
107  static std::string readFile(const std::string& path);
108 
109 private:
113 };
114 
115 };
116 
117 #endif
void create(const char *vertex, const char *fragment)
Shader()
Definition: Shader.h:79
GLuint _vertex
Definition: Shader.h:111
GLuint _program
Definition: Shader.h:110
bool loaded() const
Definition: Shader.h:98
Definition: Shader.h:77
Definition: sensor.h:74
void destroy()
GLuint _fragment
Definition: Shader.h:112
static std::string readFile(const std::string &path)
GLint getUniformLocation(const char *name) const
void use() const
Definition: Shader.h:95
static GLuint create_shader(GLenum type, const char *src)
Shader(const char *vertex, const char *fragment)
Definition: Shader.h:84
GLint getAttribLocation(const char *name) const
GLint validate_program()