AUDDEC1 Audio Decoder Interface

Defines

#define AUDDEC1_EOK   IAUDDEC1_EOK
#define AUDDEC1_EFAIL   IAUDDEC1_EFAIL
#define AUDDEC1_EUNSUPPORTED   IAUDDEC1_EUNSUPPORTED
#define AUDDEC1_ETIMEOUT   VISA_ETIMEOUT
#define AUDDEC1_FOREVER   VISA_FOREVER

Typedefs

typedef VISA_Handle AUDDEC1_Handle
 Opaque handle to a AUDDEC1 codec.
typedef struct IAUDDEC1_Params AUDDEC1_Params
 This structure defines the parameters necessary to create an instance of an audio decoder object.
typedef IAUDDEC1_InArgs AUDDEC1_InArgs
typedef IAUDDEC1_OutArgs AUDDEC1_OutArgs
typedef IAUDDEC1_Cmd AUDDEC1_Cmd
typedef IAUDDEC1_Status AUDDEC1_Status
typedef IAUDDEC1_DynamicParams AUDDEC1_DynamicParams

Functions

Int32 AUDDEC1_control (AUDDEC1_Handle handle, AUDDEC1_Cmd id, AUDDEC1_DynamicParams *params, AUDDEC1_Status *status)
 Execute the control() method in this instance of an audio1 decoder algorithm.
AUDDEC1_Handle AUDDEC1_create (Engine_Handle e, String name, AUDDEC1_Params *params)
 Create an instance of an audio decoder algorithm.
Void AUDDEC1_delete (AUDDEC1_Handle handle)
 Delete the instance of an audio decoder algorithm.
Int32 AUDDEC1_process (AUDDEC1_Handle handle, XDM1_BufDesc *inBufs, XDM1_BufDesc *outBufs, AUDDEC1_InArgs *inArgs, AUDDEC1_OutArgs *outArgs)
 Execute the process() method in this instance of a audio decoder algorithm.
Int32 AUDDEC1_processAsync (AUDDEC1_Handle handle, XDM1_BufDesc *inBufs, XDM1_BufDesc *outBufs, AUDDEC1_InArgs *inArgs, AUDDEC1_OutArgs *outArgs)
 Perform asynchronous submission to this instance of a audio decoder algorithm.
Int32 AUDDEC1_processWait (AUDDEC1_Handle handle, XDM1_BufDesc *inBufs, XDM1_BufDesc *outBufs, AUDDEC1_InArgs *inArgs, AUDDEC1_OutArgs *outArgs, UInt timeout)
 Wait for a return message from a previous invocation of AUDDEC1_processAsync() in this instance of an audio decoder algorithm.

Detailed Description

This is the AUDDEC1 audio decoder codec interface. Several of the data types in this API are specified by the XDM interface; please see the XDM documentation for those details.


Define Documentation

#define AUDDEC1_EOK   IAUDDEC1_EOK

Success.

#define AUDDEC1_EFAIL   IAUDDEC1_EFAIL

General failure.

#define AUDDEC1_EUNSUPPORTED   IAUDDEC1_EUNSUPPORTED

Request is unsupported.

#define AUDDEC1_ETIMEOUT   VISA_ETIMEOUT

Timeout occurred.

#define AUDDEC1_FOREVER   VISA_FOREVER

Special value for timeout parameter indicating never timeout.


Typedef Documentation

Opaque handle to a AUDDEC1 codec.

This structure defines the parameters necessary to create an instance of an audio decoder object.

Defines the input arguments for all IAUDDEC1 instance process function.

Remarks:
This structure may be extended by individual codec implementations allowing customization with vendor specific parameters. The presence of vendor specific extensions will be detected by the value of the size parameter.
The size field must be correctly set by the caller. See http://tiexpressdsp.com/index.php?title=Extending_data_structures_in_xDM for more details.
See also:
IAUDDEC1_Fxns::process()

Defines the run time output arguments for all IAUDDEC1 instance objects.

Remarks:
This structure may be extended by individual codec implementations allowing customization with vendor specific parameters. The presence of vendor specific extensions will be detected by the value of the size parameter.
The size field must be correctly set by the caller. See http://tiexpressdsp.com/index.php?title=Extending_data_structures_in_xDM for more details.
See also:
IAUDDEC1_Fxns::process()

Defines the control commands for the IAUDDEC1 module.

Remarks:
This ID can be extended in IMOD interface for additional controls.
See also:
XDM_CmdId
IAUDDEC1_Fxns::control()

Defines instance status parameters (read-only).

Remarks:
This structure may be extended by individual codec implementations allowing customization with vendor specific parameters. The presence of vendor specific extensions will be detected by the value of the size parameter.
The size field must be correctly set by the caller. See http://tiexpressdsp.com/index.php?title=Extending_data_structures_in_xDM for more details.
See also:
IAUDDEC1_Fxns::control()

This structure defines the codec parameters that can be modified after creation via control() calls.

Remarks:
It is not necessary that a given implementation support all dynamic parameters to be configurable at run time. If a particular algorithm does not support run-time updates to a parameter that the application is attempting to change at runtime, it may indicate this as an error.
This structure may be extended by individual codec implementations allowing customization with vendor specific parameters. The presence of vendor specific extensions will be detected by the value of the size parameter.
The size field must be correctly set by the caller. See http://tiexpressdsp.com/index.php?title=Extending_data_structures_in_xDM for more details.
See also:
IAUDDEC1_Fxns::control()


Function Documentation

Int32 AUDDEC1_control ( AUDDEC1_Handle  handle,
AUDDEC1_Cmd  id,
AUDDEC1_DynamicParams params,
AUDDEC1_Status status 
)

Execute the control() method in this instance of an audio1 decoder algorithm.

Parameters:
[in] handle Handle to a created audio decoder instance.
[in] id Command id for XDM control operation.
[in] params Runtime control parameters used for decoding.
[out] status Status info upon completion of decode operation.
Precondition:
handle is a valid (non-NULL) audio decoder handle and the audio decoder is in the created state.
Return values:
AUDDEC1_EOK Success.
AUDDEC1_EFAIL Failure.
AUDDEC1_EUNSUPPORTED Unsupported request.
Remarks:
This is a blocking call, and will return after the control command has been executed.
See also:
AUDDEC1_create()
AUDDEC1_delete()
IAUDDEC1_Fxns()control()
AUDDEC1_Handle AUDDEC1_create ( Engine_Handle  e,
String  name,
AUDDEC1_Params params 
)

Create an instance of an audio decoder algorithm.

Instance handles must not be concurrently accessed by multiple threads; each thread must either obtain its own handle (via AUDDEC1_create()) or explicitly serialize access to a shared handle.

Parameters:
[in] e Handle to an opened engine.
[in] name String identifier of the type of audio decoder. to create.
[in] params Creation parameters.
Return values:
NULL An error has occurred.
non-NULL The handle to the newly created audio decoder instance.
Remarks:
params is optional. If it's not supplied, codec-specific default params will be used.
Depending on the configuration of the engine opened, this call may create a local or remote instance of the audio decoder.
In general, name is the name of the codec configured by the system integrator. However, an optional "argument string" may be appended to the codec name, to allow the codec's configured priority and/or the heaps where its memory will be allocated and/or the number of VISA messages to allocate, to be overridden. This optional argument string is of the form ":priority:flag:number-of-messages", and can be specified with an empty field for any element that you don't want to be overridden, e.g. "mp3:::3" to cause 3 messages to be allocated while using the default values for priority and the heap flag.
priority is the new priority to create the codec with.
The flag must be either 0 or 1, and if 1, all memory allocated for the codec will be in the heap that corresponds to IALG_EXTERNAL. If flag is 0, the memory for the codec will be allocated from the heaps it has requested. For example, if a codec named "mp3" has been configured into the system, setting name to "mp3:4" would cause the codec to be created at priority 4, instead of whatever priority was configured. This feature is useful if more than one instance of the codec are to be created at different priorities.
The flag can be used to prevent the codec from using any internal memory, for example, if it is to be run at the same time as another codec that must use internal memory, and there is insufficient internal memory for both.
The number-of-messages overrides the default of 1 message, and is useful (or required, practically speaking) for when the "asynchronous" process method is used, i.e. "AUDENC1_processAsync()"
See also:
Engine_open()
AUDDEC1_delete()
Void AUDDEC1_delete ( AUDDEC1_Handle  handle  ) 

Delete the instance of an audio decoder algorithm.

Parameters:
[in] handle Handle to a created audio decoder instance.
Remarks:
Depending on the configuration of the engine opened, this call may delete a local or remote instance of the audio decoder.
Precondition:
handle is a valid (non-NULL) handle which is in the created state.
Postcondition:
All resources allocated as part of the AUDDEC1_create() operation (memory, DMA channels, etc.) are freed.
See also:
AUDDEC1_create()
Int32 AUDDEC1_process ( AUDDEC1_Handle  handle,
XDM1_BufDesc inBufs,
XDM1_BufDesc outBufs,
AUDDEC1_InArgs inArgs,
AUDDEC1_OutArgs outArgs 
)

Execute the process() method in this instance of a audio decoder algorithm.

Parameters:
[in] handle Handle to a created audio decoder instance.
[in] inBufs A buffer descriptor containing input buffers.
[out] outBufs A buffer descriptor containing output buffers.
[in] inArgs Input Arguments.
[out] outArgs Output Arguments.
Precondition:
handle is a valid (non-NULL) audio decoder handle and the audio decoder is in the created state.
Return values:
AUDDEC1_EOK Success.
AUDDEC1_EFAIL Failure.
AUDDEC1_EUNSUPPORTED Unsupported request.
Remarks:
Since the AUDDEC1 decoder contains support for asynchronous buffer submission and retrieval, this API becomes known as synchronous in nature.
This is a blocking call, and will return after the data has been decoded.
The buffers supplied to AUDDEC1_process() may have constraints put on them. For example, in dual-processor, shared memory architectures, where the codec is running on a remote processor, the buffers may need to be physically contiguous. Additionally, the remote processor may place restrictions on buffer alignment.
See also:
AUDDEC1_create()
AUDDEC1_delete()
AUDDEC1_control()
AUDDEC1_processAsync()
AUDDEC1_processWait()
IAUDDEC1_Fxns::process()
Int32 AUDDEC1_processAsync ( AUDDEC1_Handle  handle,
XDM1_BufDesc inBufs,
XDM1_BufDesc outBufs,
AUDDEC1_InArgs inArgs,
AUDDEC1_OutArgs outArgs 
)

Perform asynchronous submission to this instance of a audio decoder algorithm.

Parameters:
[in] handle Handle to a created audio decoder instance.
[in] inBufs A buffer descriptor containing input buffers.
[out] outBufs A buffer descriptor containing output buffers.
[in] inArgs Input Arguments.
[out] outArgs Output Arguments.
Precondition:
handle is a valid (non-NULL) audio decoder handle and the audio decoder is in the created state.
Return values:
AUDDEC1_EOK Success.
AUDDEC1_EFAIL Failure.
AUDDEC1_EUNSUPPORTED Unsupported request.
Remarks:
This API is the asynchronous counterpart to the process() method. It allows for buffer and argument submission without waiting for retrieval. A response is retrieved using the AUDDEC1_processWait() API.
The buffers supplied to AUDDEC1_processAsync() may have constraints put on them. For example, in dual-processor, shared memory architectures, where the codec is running on a remote processor, the buffers may need to be physically contiguous. Additionally, the remote processor may place restrictions on buffer alignment.
See also:
AUDDEC1_create()
AUDDEC1_delete()
AUDDEC1_control()
AUDDEC1_process()
AUDDEC1_processWait()
IAUDDEC1_Fxns::process()
Int32 AUDDEC1_processWait ( AUDDEC1_Handle  handle,
XDM1_BufDesc inBufs,
XDM1_BufDesc outBufs,
AUDDEC1_InArgs inArgs,
AUDDEC1_OutArgs outArgs,
UInt  timeout 
)

Wait for a return message from a previous invocation of AUDDEC1_processAsync() in this instance of an audio decoder algorithm.

Parameters:
[in] handle Handle to a created audio decoder instance.
[in] inBufs A buffer descriptor containing input buffers.
[out] outBufs A buffer descriptor containing output buffers.
[in] inArgs Input Arguments.
[out] outArgs Output Arguments.
[in] timeout Amount of "time" to wait (from 0 -> AUDDEC1_FOREVER)
Precondition:
handle is a valid (non-NULL) audio decoder handle and the audio decoder is in the created state.
Return values:
AUDDEC1_EOK Success.
AUDDEC1_EFAIL Failure.
AUDDEC1_EUNSUPPORTED Unsupported request.
AUDDEC1_ETIMEOUT Operation timed out.
Remarks:
This is a blocking call, and will return after the data has been decoded.
"Polling" is supported by using a timeout of 0. Waiting forever is supported by using a timeout of AUDDEC1_EFOREVER.
There must have previously been an invocation of the AUDDEC1_processAsync() API.
The buffers supplied to AUDDEC1_processAsync() may have constraints put on them. For example, in dual-processor, shared memory architectures, where the codec is running on a remote processor, the buffers may need to be physically contiguous. Additionally, the remote processor may place restrictions on buffer alignment.
See also:
AUDDEC1_create()
AUDDEC1_delete()
AUDDEC1_control()
AUDDEC1_process()
AUDDEC1_processAsync()
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